using UnityEngine;

namespace Verse.Sound;

public class SoundFilterReverb : SoundFilter
{
	[Description("The base setup for this filter.\n\nOnly used if no parameters ever affect this filter.")]
	private ReverbSetup baseSetup = new ReverbSetup();

	public override void SetupOn(AudioSource source)
	{
		AudioReverbFilter orMakeFilterOn = SoundFilter.GetOrMakeFilterOn<AudioReverbFilter>(source);
		baseSetup.ApplyTo(orMakeFilterOn);
	}
}
